Tyranids

Intro
Tyranids are a RTD whitelisted faction. Players may begin as a larva. The progress counter to evolve goes to 200, which is 300 ticks. Once evolved, the player will become a hormagaunt. Hormagaunts may plants weeds, and build a number of other useful things. To evolve beyond hormagaunt, a player needs to construct a biopool, and click on it. This will bring up a menu allowing for a variety of options, one of which is evolve. In order to evolve, the player needs a certain amount of plasma.

Plasma count for evolutions
Hormagaunt Cost - Free Health - 150

Warrior Cost - 500 Health - 250

Genestealer Cost - 1000 Health - 200

Lictor Cost - 2500 Health - 325

Ravener Cost - 2500 Health - 350

Venomthrope Cost - 3000 Health - 200

Zoanthrope Cost – 3000 Health - 250

Hormagaunts
So after evolving into one, PLACE WEEDS IN THE STARTING POSITION, so you can get faster reinforcments, you youself are preety fast and dodgy, a tackle should easily down a human to the point where you have a lot of hits.

Warrior
So you can shoot neurotoxin with your bioweapons. Use shift+click, it will fire neurotoxin at someone and down them so you can get close and end them. Cost of neurotoxin shots are high, you should really evolve more if you want to be dangerous.

Genestealer
You are fast, and you can force people to join the genestealer cult with your tongue. This means they can hear you over hivemind, and that they HAVE TO FOLLOW YOUR ORDERS. Also please note, space marines and orks are immune to conversion, but you can still knock them out if you try to convert them.

Lictor
Lictors can hide under stuff, are semitransparent, fast, and generally hard to shoot. They have bright red eyes which is the easiest thing to spot on them. They can down people and devour their brains, gaining their memories.

Ravener
Raveners can tunnel anywhere they want. They can take other Tyranids with them. And they can devour corpses quite messily to gain biomass. They are also very large and easy to spot, but they have a very high level of health, too.

Venomthrope
Venomthropes have a deadly melee sting attack, and can fill rooms with smoke that goes through internals and kills people rather quickly, inducing mutations and paralyzing them in the process. The drawback is, they aren't terribly fast and they have quite low health.

Zoanthrope
Zoanthropes are psychic aliens. They can surround people with mental barriers, throw people with their minds, and move things with a single thought. They have reasonable health, too. They are quite easy to spot, however, and their abilities require high amounts of biomass to draw from.